Facebook Instagram Twitter RSS Feed PodBean Back to top on side

Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme

In: Computing and Informatics, vol. 38, no. 5
J. Lee - D. Kim

Details:

Year, pages: 2020, 1131 - 1148
Language: eng
Keywords:
Mobile edge computing, multi-access edge computing, mobile edge computing video service, mobile cloud computing, virtual reality streaming, video streaming
About article:
Recently, new services using virtual reality (VR)/augmented reality (AR) have appeared and then exploded in entertainment fields like video games and multimedia contents. In order to efficiently provide these services to users, an infrastructure for mobile cloud computing with powerful computing capabilities is widely utilized. However, existing mobile cloud system utilizes a cloud server located at a relatively long distance, so that there are problems that a user is not effectively provided with personalized immersive multimedia service. So, this paper proposes the home VR streaming system that can provide fast content access time and high immersiveness by using mobile edge computing (MEC).
How to cite:
ISO 690:
Lee, J., Kim, D. 2020. Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme. In Computing and Informatics, vol. 38, no.5, pp. 1131-1148. 1335-9150. DOI: https://doi.org/10.31577/cai_2019_5_1131

APA:
Lee, J., Kim, D. (2020). Mobile Edge Computing Based Immersive Virtual Reality Streaming Scheme. Computing and Informatics, 38(5), 1131-1148. 1335-9150. DOI: https://doi.org/10.31577/cai_2019_5_1131
About edition:
Publisher: Ústav informatiky SAV
Published: 9. 3. 2020