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A situation-aware cross-platform architecture for ubiquitous game

In: Computing and Informatics, vol. 28, no. 5
J.h. Han - D.h. Lee - H. Kim - H. P. In - H.s. Chae - Y.i. Eom
Detaily:
Rok, strany: 2009, 619 - 633
Kľúčové slová:
Cross-platform game, situation-aware middleware, conflict resolution
O článku:
Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.
Ako citovať:
ISO 690:
Han, J., Lee, D., Kim, H., P. In, H., Chae, H., Eom, Y. 2009. A situation-aware cross-platform architecture for ubiquitous game. In Computing and Informatics, vol. 28, no.5, pp. 619-633. 1335-9150.

APA:
Han, J., Lee, D., Kim, H., P. In, H., Chae, H., Eom, Y. (2009). A situation-aware cross-platform architecture for ubiquitous game. Computing and Informatics, 28(5), 619-633. 1335-9150.