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GPGPU Computing for Microscopic Simulations of Crowd Dynamics

In: Computing and Informatics, vol. 34, no. 6
J. Wąs - H. Mróz - P. Topa

Details:

Year, pages: 2015, 1418 - 1434
Keywords:
Crowd simulation, social force, social distances, cellular automata, using GPU in simulation
About article:
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider a continuous social force model, based on differential equations (molecular dynamics) and a discrete social distances model based on non-homogeneous cellular automata. For comparative purposes both models have been implemented in two versions: on the one hand using GPGPU technology, on the other hand using CPU only. We compare some significant characteristics of each model, for example: performance, memory consumption and issues of visualization. We also propose and test some possibilities for tuning the proposed algorithms for efficient GPU computations.
How to cite:
ISO 690:
Wąs, J., Mróz, H., Topa, P. 2015. GPGPU Computing for Microscopic Simulations of Crowd Dynamics. In Computing and Informatics, vol. 34, no.6, pp. 1418-1434. 1335-9150.

APA:
Wąs, J., Mróz, H., Topa, P. (2015). GPGPU Computing for Microscopic Simulations of Crowd Dynamics. Computing and Informatics, 34(6), 1418-1434. 1335-9150.