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Distributed Real-Time Computation of the Point of Gaze

In: Computing and Informatics, vol. 33, no. 4
G. Dopico - J.l. Pedraza - M.l. Córdoba - F.m. Sánchez - A. Pérez

Details:

Year, pages: 2014, 735 - 756
Keywords:
Eye-tracking, cluster computing, real time distributed applications, parallel image processing, MPI, embedded systems
About article:
This paper presents a minimally intrusive real-time gaze-tracking prototype to be used in several scenarios, including a laboratory stall and an in-vehicle system. The system requires specific infrared illumination to allow it to work with variable light conditions. However, it is minimally intrusive due to the use of a carefully configured switched infrared LED array. Although the perceived level of illumination generated by this array is high, it is achieved using low-emission infrared light beams. Accuracy is achieved through a precise estimate of the center of the user's pupil. To overcome inherent time restrictions while using low-cost processors, its main image-processing algorithm has been distributed over four main computing tasks. This structure not only enables good performance, but also simplifies the task of experimenting with alternative computationally-complex algorithms and with alternative tracking models based on locating both user eyes and several cameras to improve user mobility.
How to cite:
ISO 690:
Dopico, G., Pedraza, J., Córdoba, M., Sánchez, F., Pérez, A. 2014. Distributed Real-Time Computation of the Point of Gaze. In Computing and Informatics, vol. 33, no.4, pp. 735-756. 1335-9150.

APA:
Dopico, G., Pedraza, J., Córdoba, M., Sánchez, F., Pérez, A. (2014). Distributed Real-Time Computation of the Point of Gaze. Computing and Informatics, 33(4), 735-756. 1335-9150.